Ember Lob
A lobbed flame that bursts wide and leaves fire
Healer
Warm fire that mends your friends and burns your foes. Keep the party standing and the dark at bay.

Luminaries keep the hearth-fire alive when everything else goes cold. The same flame that closes a friend's wounds burns the dead to ash. A Luminary lays fire where the fight will be, and spends it.
Watch out: Slow on their feet and soft up close: the fire stays where it was laid.
In The Long Night their left clicks build Flames as their blows land, and their right clicks spend it.
The Luminary's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.
A lobbed flame that bursts wide and leaves fire
Bolts that heal friends through foes
A hex built up into a burn that heals you
Your flames link up; closed shapes erupt
Flames circle you; spend them at your feet
Your flames stream home, then a phoenix flies out
Bless yourself or the friend you aim at for 15 seconds with 5 charges. A blow that lands on its holder sets one off, at most once every 3 seconds: it heals them 12 health, throws back the foes round them when 3 or more are close, and jumps to the most hurt friend near them. With nobody near it stays where it is. The last charge heals twice as much, throws them back harder whoever is near, and nothing slows its holder for 2 seconds.
A hand of light takes the friend you aim at within 14 paces, standing or fallen, and pulls them to your side; with no friend aimed at, it pulls you up to 10 paces to where you aim. Foes don't stop it. Whoever it carries takes 50% less from every blow on the way, a wave where they left throws foes back, and they land running 25% faster for 2 seconds. A fallen friend stays down, ready to be stood up.
Step through fire to where you aim and land in a blast wave that stuns the foes round you. With Ember Lob it hits hard, with Holy Bolts it hits and heals you and your friends in it, and with Shadow Hex it hits and hexes every foe in it.
For 5 seconds you burn in your left click's flame and run 25% faster, its aura pulsing round you every second. Holy Bolts: holy fire hurts the foes in it. Ember Lob: warm waves heal you and your friends in it. Shadow Hex: foes in it are hexed, their hexes heal you, and your shadow orb's spin ends sooner.
Rise and spin for 8 seconds, two beams of your left click's fire sweeping round you: they hurt the foes they cross and heal and bless the friends they touch, you as you cast it. You move slower and take 30% less damage, and you don't attack. Holy Bolts, Beacon Bolts and Hearth Sweep heal most and speed friends, Ember Lob and Searing Bolts burn hardest and make friends hit harder, Shadow Hex hexes foes and makes friends attack faster.
Bless yourself or a friend on your screen for 15 seconds. The first blow that would down them lands none of it: they come back at half health, can't be hurt for 2 seconds, and a great holy blast throws back the foes round them, and each foe it fells bursts in turn. If the blessing runs out unused, a smaller blast hurts the foes round them and heals the friends near them.
Light a ring of fire where you aim for 8 seconds: no friend inside it can fall, and foes inside burn.