Against the Dark Watch the trailers

Ranged fighter

The Deadeye

Quick feet and a quicker bow. Keep moving, keep shooting, and take the fight apart from range.

The Deadeye

How the Deadeye plays

Deadeyes learned to hunt in the dark woods, where whatever you miss comes back for you. They never stand still, and they rarely miss twice. If you can see it, a Deadeye has already put two arrows in it.

  • Quick on their feet, with the fastest shots
  • Hits from farther away than anyone
  • Traps and a rain of arrows for crowds

Watch out: Fragile when skeletons get close.

In The Long Night their left clicks build Focus as their blows land, and their right clicks spend it.

Abilities

The Deadeye's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.

Left clicks

Quick Shot

Faster with every hit, slower with every miss

Chains

Eight arrows chaining foe after foe, then a back flip

Knife Toss

Six knives, then a spike trap where you aim

Right clicks

Power Shot

A heavy arrow through every foe in a line

Blast Arrow

An arrow that sticks, then bursts

Rapid Fire

A stream of arrows where you aim

Abilities

Burning Effigy

Set a straw man where you aim. The foes round it go for it, and when it falls or its time is up it bursts into flame.

Parting Gift

Drop a lit bomb at your feet and grapple away where you aim, up to 9 paces, through any foe in your way. 1 second later it bursts, hitting every foe within 3.5 paces hard and staggering them.

Powder Trail

For 4 seconds you run 30% faster and lay a trail of black powder wherever you go. Press it again to light it, or it lights when the time runs out: the fire runs along your path from where you began, bursting on the foes beside it.

Net

Throw a net where you aim, across the throw, for 6 seconds: foes cannot pass it, only push it on at half their pace, and the crowd behind them is held up too. It does no damage.

Ultimates

Dance of Arrows

Dance for 8 seconds: you loose 30 arrows a second on your own while a foe is near, half at the foes near you, those nearest your aim first, and half out all round you, each of those on through 2 foes. You move 50% faster and can't use your primary or right clicks. Your dodge is ready every 0.5 seconds, and each dodge looses a fan of 5 arrows the way you roll, each on through 2 foes.

Minefield

Scatter eight traps around you at once, half of them snares. They are ready the moment they land.

Venom Burst

Every foe within 8 paces takes two poison stacks, then all the poison on them bursts at once, three quarters of what it had left to deal, and you vanish in smoke for 2 seconds.