Against the Dark Watch the trailers

Healer and crowd control

The Grovekeeper

Thorns for foes and flowers for friends. Snare the crowd and gather it up for the party to finish.

The Grovekeeper
The Grovekeeper fills the floor with flowers and thorns.

How the Grovekeeper plays

Grovekeepers answer to the old woods, and the old woods answer back. Their thorns tangle the dead and their roots knit a friend's wounds shut. A Grovekeeper never hurries: everything beside one slowly mends, and everything against one slowly withers.

  • Friends nearby slowly heal, all the time
  • Thorns snag foes for the roots to gather
  • Can become a wolf: fast, tough and biting

Watch out: Healing takes time: slow to fix a big hit.

In The Long Night their left clicks build Sap as their blows land, and their right clicks spend it.

Abilities

The Grovekeeper's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.

Left clicks

Vine Whip

A long whip cracked down a line

Claws

Swipes, and as a wolf, a bear, an elk

Moonfire

Pale fire from far off, slow and heavy

Right clicks

Talonfall

From 6 Sap, talons drop foes on foes

Mending Bloom

Blooms to heal friends, hurt and slow foes

Pounce

Leap in, claws throwing foes back

Abilities

Thornskin

Thorny bark covers you for 6 seconds: you take less damage, heal a little every second, and every foe that hits you is snagged.

Grasp of the Ancients

An ancient tree bursts up where you aim, up to 12 paces away, and stands 15 seconds. At once and every 4 seconds after, its roots grasp every foe within 8 paces of it, holding them 2 seconds the first time, 1.5 the second and 1 each time after. Foes can't walk through its trunk; you, your friends and every shot can. It deals no damage and heals no one.

Spirit Eagle

Your spirit eagle flies over you, swooping on a foe within 10 paces every 1.5 seconds. Call it down and it dives onto the thickest knot of foes within 10 paces, hitting every foe round where it lands.

Wild Run

Run to where you aim, knocking aside and snagging every foe in your way. Each foe you run through gives a Sap, up to 3.

Ultimates

Wild Bloom

Friends near you heal 20% at once and fallen ones stand up; the foes around you are rooted, and a vine runs from each to a friend, healing them over 6 seconds. The bigger the swarm, the bigger the heal.

Briar Storm

Brambles drag every foe around you into one knot where you aim and hold it for 2 seconds, pricking and slowing it for 6.

Starfall

For 6 seconds stars fall where you aim, each on a foe there and bursting round it, and the last a great star that throws every foe near it back.