Vine Whip
A long whip cracked down a line
Healer and crowd control
Thorns for foes and flowers for friends. Snare the crowd and gather it up for the party to finish.

Grovekeepers answer to the old woods, and the old woods answer back. Their thorns tangle the dead and their roots knit a friend's wounds shut. A Grovekeeper never hurries: everything beside one slowly mends, and everything against one slowly withers.
Watch out: Healing takes time: slow to fix a big hit.
In The Long Night their left clicks build Sap as their blows land, and their right clicks spend it.
The Grovekeeper's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.
A long whip cracked down a line
Swipes, and as a wolf, a bear, an elk
Pale fire from far off, slow and heavy
From 6 Sap, talons drop foes on foes
Blooms to heal friends, hurt and slow foes
Leap in, claws throwing foes back
Thorny bark covers you for 6 seconds: you take less damage, heal a little every second, and every foe that hits you is snagged.
An ancient tree bursts up where you aim, up to 12 paces away, and stands 15 seconds. At once and every 4 seconds after, its roots grasp every foe within 8 paces of it, holding them 2 seconds the first time, 1.5 the second and 1 each time after. Foes can't walk through its trunk; you, your friends and every shot can. It deals no damage and heals no one.
Your spirit eagle flies over you, swooping on a foe within 10 paces every 1.5 seconds. Call it down and it dives onto the thickest knot of foes within 10 paces, hitting every foe round where it lands.
Run to where you aim, knocking aside and snagging every foe in your way. Each foe you run through gives a Sap, up to 3.
Friends near you heal 20% at once and fallen ones stand up; the foes around you are rooted, and a vine runs from each to a friend, healing them over 6 seconds. The bigger the swarm, the bigger the heal.
Brambles drag every foe around you into one knot where you aim and hold it for 2 seconds, pricking and slowing it for 6.
For 6 seconds stars fall where you aim, each on a foe there and bursting round it, and the last a great star that throws every foe near it back.