Against the Dark Watch the trailers

Crowd control caster

The Tempest

Wind, rain and the sea at your call. Drag the crowd together, then blow it all away.

The Tempest
The Tempest whips up a storm round the party.

How the Tempest plays

Tempests were wreckers once, who learned to call the weather down on the ships they meant to take. Now they turn it on the dead: wind that shoves, water that drags, hail that pounds. Where a Tempest stands, the crowd goes where it is sent.

  • Pulls the crowd together and shoves it apart
  • Their storm gathers over their head and breaks on the foes
  • A Rain Shroud mends them, and a Tailwind speeds their friends

Watch out: Soft up close: it wants the crowd held off, not on top of it.

In The Long Night their left clicks build Pressure as their blows land, and their right clicks spend it.

Abilities

The Tempest's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.

Left clicks

Wind Gusts

Four gusts, then a Cyclone Rush there and back

Downpour

A held stream of rain that splits wider as it builds

Windshear

Five crescents of wind, then a wall that shoves

Right clicks

Cyclone

Drags foes in, one big hit, flings them out

Tidal Wave

A wave that throws foes back

Glacial Convergence

Two walls of glacier ice slam together

Abilities

Gust Step

Ride a gust of wind to where you aim, shoving aside the foes in your way. Each foe you shove gives a Pressure, up to 2.

Storm Ride

Ride a waterspout to where you aim, tossing every foe on your way into the air. Each foe tossed gives a Pressure, up to 3.

Fog Bank

Roll a thick fog where you aim for 6 seconds: foes in it are slowed and their blows land 25% softer.

Rain Shroud

Rain falls round you for 6 seconds: you heal 2% of your health a second and take 15% less damage.

Ultimates

Hurricane

For 8 seconds you spin as a whirlwind, 80% faster and right through the foes: each one you spin through is hit hard and thrown aside, and a great storm round you batters every foe in it and spins them round you. Your attacks rest while you spin.

Maelstrom

A great whirlpool opens where you aim for 6 seconds, dragging every foe near it into its middle and battering them.

Eye of the Storm

For 8 seconds a calm ring round you holds the storm back: foes that come in are thrown out and battered, and friends inside heal a little every second.