Wind Gusts
Four gusts, then a Cyclone Rush there and back
Crowd control caster
Wind, rain and the sea at your call. Drag the crowd together, then blow it all away.

Tempests were wreckers once, who learned to call the weather down on the ships they meant to take. Now they turn it on the dead: wind that shoves, water that drags, hail that pounds. Where a Tempest stands, the crowd goes where it is sent.
Watch out: Soft up close: it wants the crowd held off, not on top of it.
In The Long Night their left clicks build Pressure as their blows land, and their right clicks spend it.
The Tempest's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.
Four gusts, then a Cyclone Rush there and back
A held stream of rain that splits wider as it builds
Five crescents of wind, then a wall that shoves
Drags foes in, one big hit, flings them out
A wave that throws foes back
Two walls of glacier ice slam together
Ride a gust of wind to where you aim, shoving aside the foes in your way. Each foe you shove gives a Pressure, up to 2.
Ride a waterspout to where you aim, tossing every foe on your way into the air. Each foe tossed gives a Pressure, up to 3.
Roll a thick fog where you aim for 6 seconds: foes in it are slowed and their blows land 25% softer.
Rain falls round you for 6 seconds: you heal 2% of your health a second and take 15% less damage.
For 8 seconds you spin as a whirlwind, 80% faster and right through the foes: each one you spin through is hit hard and thrown aside, and a great storm round you batters every foe in it and spins them round you. Your attacks rest while you spin.
A great whirlpool opens where you aim for 6 seconds, dragging every foe near it into its middle and battering them.
For 8 seconds a calm ring round you holds the storm back: foes that come in are thrown out and battered, and friends inside heal a little every second.