Strike
Three spear stabs, then a burning Fend
Front-line fighter and support · heals friends
Sword, shield and holy light. Hold the line for your friends, then open your wings and carry them through.

Valkyries choose who falls and who stands. A blade for whatever comes through, a shield for whoever is still behind them, and wings of fire when the moment comes.
Watch out: Fights up close: foes that keep away are hard to reach.
In The Long Night their left clicks build Stacks as their blows land, and their right clicks spend it.
The Valkyrie's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.
Three spear stabs, then a burning Fend
Three lunging cuts, then a bolt of holy fire
A thrown cross that bursts in holy fire
Wings open: a frenzy of quick blows in holy fire
A shield that bursts and throws foes back
A line of holy fire: burns foes, heals friends
A war cry turns every foe on the map on you for 5 seconds (a boss for 2.5), then they go back to the nearest hero. While it holds you take 50% less damage, run 25% faster, and nothing knocks you back, holds you or stops your blows. The foes it turns stay sworn to you for 8 seconds. Divine Retribution: if every foe was already after you, each one that lands a blow on you takes half your hit back in holy fire, once a second each.
Leap up to 10 paces where you aim and crash down in a shock 2.5 paces wide that knocks foes down. You take 20% less damage for 3 seconds after, and every 2 foes it hits give a stack, up to 3.
For 6 seconds, steel hammers edged with holy fire spiral out from you, each hitting a foe once.
A ring of light on the friend you aim at (or yourself) for 6 seconds: they heal 3% of their health a second, and foes that strike them burn.
Five lunges in a row, each where you aim, each through every foe in its way. Nothing can hurt you mid-ride.
Call a winged warhorse of holy light and ride it for 10 seconds, 70% faster, steered as you walk. Foes you ride through are trampled and staggered, every friend you pass heals 30% of their health once, and you heal as much as you mount. One friend rides behind you: a friend climbs on with Interact, and a fallen friend you ride over is taken up and stands again after 3 seconds aboard, once a ride. Your attacks rest while you ride; press it again to get down.
Call the party to you: every friend nearby heals 40%, fallen friends stand up, and everyone takes 30% less damage for 6 seconds.