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Front-line fighter and support · heals friends

The Valkyrie

Sword, shield and holy light. Hold the line for your friends, then open your wings and carry them through.

The Valkyrie
The Valkyrie calls down golden light on the crowd.

How the Valkyrie plays

Valkyries choose who falls and who stands. A blade for whatever comes through, a shield for whoever is still behind them, and wings of fire when the moment comes.

  • Heavy armor and combos of sword, rapier and thrown cross
  • Every blow that lands builds Valor; a full bar spent opens wings of fire
  • Finishes foes near death and pulls friends to safety

Watch out: Fights up close: foes that keep away are hard to reach.

In The Long Night their left clicks build Stacks as their blows land, and their right clicks spend it.

Abilities

The Valkyrie's moves in The Long Night: you pick a left click, a right click, an ability and an Ultimate as a run goes on, and make each stronger. Their left clicks are the same in the campaign.

Left clicks

Strike

Three spear stabs, then a burning Fend

Gash

Three lunging cuts, then a bolt of holy fire

Radiant Cross

A thrown cross that bursts in holy fire

Right clicks

Rising Glory

Wings open: a frenzy of quick blows in holy fire

Holy Bulwark

A shield that bursts and throws foes back

Searing Path

A line of holy fire: burns foes, heals friends

Abilities

Guardian's Oath

A war cry turns every foe on the map on you for 5 seconds (a boss for 2.5), then they go back to the nearest hero. While it holds you take 50% less damage, run 25% faster, and nothing knocks you back, holds you or stops your blows. The foes it turns stay sworn to you for 8 seconds. Divine Retribution: if every foe was already after you, each one that lands a blow on you takes half your hit back in holy fire, once a second each.

Heaven's Descent

Leap up to 10 paces where you aim and crash down in a shock 2.5 paces wide that knocks foes down. You take 20% less damage for 3 seconds after, and every 2 foes it hits give a stack, up to 3.

Hammers of Valhalla

For 6 seconds, steel hammers edged with holy fire spiral out from you, each hitting a foe once.

Halo

A ring of light on the friend you aim at (or yourself) for 6 seconds: they heal 3% of their health a second, and foes that strike them burn.

Ultimates

Ride of the Valkyries

Five lunges in a row, each where you aim, each through every foe in its way. Nothing can hurt you mid-ride.

Celestial Charger

Call a winged warhorse of holy light and ride it for 10 seconds, 70% faster, steered as you walk. Foes you ride through are trampled and staggered, every friend you pass heals 30% of their health once, and you heal as much as you mount. One friend rides behind you: a friend climbs on with Interact, and a fallen friend you ride over is taken up and stands again after 3 seconds aboard, once a ride. Your attacks rest while you ride; press it again to get down.

Valhalla's Call

Call the party to you: every friend nearby heals 40%, fallen friends stand up, and everyone takes 30% less damage for 6 seconds.